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ZBEAR's Weight Resetter v 1.08 (for Blender)

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ZBEAR's Weight Resetter v 1.08 (for Blender) 

The mesh part which is confused by the various cases and operates is registered as the new vertex group and all vertices in the registered vertex group are liberated from all interference by the unknown several bones. This new vertex group's weights will be reset by the weight value given your inputted float value for an additional specified bone. This simplifies the complex situation affected by various bones. This simplifies the indiscriminate weighting of a vertices part caused by automatic weight paint, and helps to keep the work going by making the weighting situation of irregular mesh simple again without backing down from the middle point of the work.

UI No. 0: There must be an active object in selection, and its name must be on UI.

UI No. 1: Collect the Vertices that have been interfered with and lost their way for all of armature's Bones, designate them as the new Vertex Group and prepare new name for this Group.

UI No. 2: Enter the name of the new vertex group above.

UI No. 3: Decide one bone to be attached on your New Vertex Group (if the weighting states of this vertex group are already nice, that vertices in that group's will return to the position of their non-weighted original local location).

UI No. 4: Enter the name of the bone you picked from above.

UI No. 5: Enter the weight value to decide how much the Vertex Group will be affected by the Bone entered by you

UI No. 6: Check all parts and click this button if there is no logical flaw.

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You probably didn't even think you could initialize Weights in part, with the numbers you wanted.

Author
ZBEAR
Usage
When you want to reset partial weight values
Installation
Most common installation way to enroll add-ons to Blender.
Recom. Blender Version
2.9x
Type
Add-on
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ZBEAR's Weight Resetter v 1.08 (for Blender)

0 ratings
Add to cart